AI Insights · Timothy · July 2022
Performance of Top 5 Hidden Objects Games in Turkey, Q2 2022
Explore the performance trends of the top 5 hidden objects games in Turkey during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 hidden objects games in Turkey showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Find the Alien: Fun Adventure from MOONEE PUBLISHING LTD saw a fluctuating trend in weekly downloads, starting from 52K in late March and dipping to a low of 17K by late May. However, it recovered to about 44K by the end of June. The game maintained a significant user base, with weekly active users ranging from approximately 362K to 311K throughout the quarter.
Define・ Find difference games by Cleverside experienced a steady increase in weekly downloads, peaking at 51K in early May before dropping to around 3.4K by the end of June. Active users followed a similar trend, starting at 8.3K in late March and reaching a high of 63K in early May, then decreasing to 28K by late June. The game saw minimal revenue, with slight peaks of up to $17 during certain weeks.
Differences - Find & Spot Them from Easybrain Ltd had a stable performance in terms of weekly downloads, ranging between 18K and 50K during the quarter. Active users showed a consistent trend, starting at 67K and peaking at around 128K in early April, eventually stabilizing at approximately 91K by the end of June. Revenue for this game was modest, with the highest being $24 in mid-April.
Find the Difference 1000+ by Gamma Play Limited maintained steady weekly downloads, fluctuating between 12K to 19K. Active users were relatively stable, starting at 67K and rising to 72K by late June. The game had negligible revenue, with a single peak at $8 during the last week of June.
Criminal Case by Pretty Simple saw weekly downloads ranging from 8.1K to 14K, with active users showing a gradual increase from 73K to approximately 73K by late June. Revenue for the game was consistent but low, peaking at $93 in early April.
These insights are derived from Sensor Tower data, where more detailed analytics and trends can be explored.